The good old Northpole! the freeware from Prosoniq, unbeatable when pushing the resonance.
The actual version is Audio Unit for Mac but you can find the VST version for PC.
Just forget the distorsion knob.
Back to 1997 !
When you sample / digitalize a sound, you must have in mind the Nyquist–Shannon sampling theorem : the max frequency of the signal you want to record has to be no greater than half the sampling rate (samples per second).
And waht happens if you have frequencies greater than samplerate / 2 ? ==> aliasing
Frequencies above the samplerate/2 limit are aliased : undesired frequency appears at (sampling rater – signal frequency)
example :
sampling rate Fs = 44100 Hz
signal frequency = 32000 Hz
signal frequency is greater than half the sampling rate : 32000 Hz > 22050 Hz
aliased frequency = 44100 Hz – 32000 Hz = 12100 Hz
The well known free convolution VST reverb. Convolution reverb is a processing plugin that need an impulse response file. Impulse response is the response of a dynamic system when this system is feeded with an impulse. This gives (an approximation of) the transfer function of the system, the system can be a reverb unit, an open space, a room , etc..
The signal we send to the plugin is convolved with the transfer function of the system : the output is “like if we sent this signal in the modelized system)
The SIR1 reverb comes with two impulse response example, but of course you’ll need more than two impulse response files to cover a large variety of reverb (plate, spring reverb, cathedral, stadium, natural spaces, theater, small room, big room, etc..)
Magic of the internet ! you can find impulse response files ! and for free
Some nice free Impulse Response IR files can be found there :
You have music that you want to broadcast, you have set up a web radio, and now you need this “FM radio sound” : loud, clear and powerful.
You can set up a chain of effects to try to achieve this FM radio sound : multiband compressor (s), equalizer, enhancer… Or you can try this “all in one” FREE plugin, intended for FM broadcasting : Continue reading →
You want to know how old are your ears ?
The frequency range of the human ear is about from 20 Hz to 20 KHz
And the more you get old, the more you lose your hearing. Continue reading →
Voice removal is one of the most demanded feature, a request that often appears on our forum. Every now and then, there’s a user that want to remove the vocals from his songs !
Elvis Has Left The Building
It’s a dream for karaoke fan, but in the reality, this is (nearly) impossible to remove one part of a song (without making several damages to the song), here’s some explanations and good tips : http://www.wavosaur.com/forum/voice-removal-t1211.html
But there are exceptions ! nothing is lost.
A very simple and fast technique for removing voice from a song is Center Channel Extraction. We can call it “center material removal”, or “mono removal”, in Wavosaur it’s called “vocal remover” !!
remove ‘center material’
When dealing with stereo files, it’s very easy to remove all the mono sounds : Continue reading →
You can change the apparence of Wavosaur (mainly the colors !), you can make it look like the picture above.
This groovy Wavelab skin was made by one of our funky user : thanks to sinewav !
and you can download the skin here : http://brianhilmers.com/misc/wavosaur-as-adobe-audition-1.5.zip
Adding a metalic feeling to any voice to make it sound like a robot is easy.
Of course if you want the extra funkyness you can use a vocoder plugin in Wavosaur
But to change your voice into a nice robot (not a bad robot, this will be for a next tutorial), just 2 or 3 clicks are necessary :
For simpler & faster results, you can use amplitude modulation
How to sound like a robot ?
1) launch Wavosaur and load a voice sample
2) go to Menu Tools -> Synthesis -> Simple
Synthesis tool menu
3) now use these values for the parameters :
– Frequency : 75 Hz
– Type : Sinus
– Volume : 0 dB
– Apply : “Apply on all current file” OR “Apply only on selection” if you just want to robotize a selection you made on your file
– Advanced : Multiply with audio file – this is the most important! this is the Amplitude modulation! –
Synthesis tool
4) click the “OK” button
Now you should have results like this :
extra bonus more plus (gating) :
Of course you can try other values for the frequency, if you select low frequency values (under 20 Hz), you start to have a tremolo effect, or gate effect if you change the waveform to abs square
but the synthesis tool is not well suited for gate effect, for that, there is the gapper effect
go to Menu Effect -> Gapper
Gate me !
Now you can select smoother waveforms for gating your file (and apply fade in/out to prevent click noises)
Sometimes you need to slice your breakbeat samples into small pieces, with just the hits, then you can import the parts into any sampler / synth / etc to re arrange, change speed, apply effect individually, whatever you want.
This is only 2 or 3 click in Wavosaur !
All the features you need are already in Wavosaur : auto-slice and export all regions.
How to auto slice a breakbeat / drum loop in Wavosaur ?
1) launch Wavosaur and load a funky breakbeat, or groovy drum loop
breakbeat slicing
2) Select Menu Tools -> Slicing/Region -> Auto slice region
slice me in the morning
as you can see, you have now 7 markers automatically inserted, determining 8 regions.
you can manually add markers if you want to create more / smaller regions.
3) now go to Menu File -> Export -> Export all regions
exporting all regions into multiples samples
This will save 8 samples, with the name you choose and a suffix : breakbeat-sample_M000 to breakbeat-sample_M008
4) bonus track :
in the Slicing / Region submenu you have another funky feature : “Scrambling regions”
once you have defined region (automatically with auto slice or manually), the scrambling feature will change the position of the region, in a random way.
now let’s add some pitch shifting (Menu Process -> Pitch Shift -> Simple) and … INSTANT JUNGLE !!
Original drum loop :
Auto slice + scramble region + pitch shift :
Auto slice + scramble region + pitch shift + a little reverse on some snare